Execution Archive

  • Some things to consider when reading this are: Competitive Gears of War Players traditionally used Lancer/Gnasher (GoW1 & GoW2) Gears of War’s original Power Weapon respawn system used a 30 <a href="http://reflectzyn.com/gaming/competitive-gaming/2011/10/05/gears-3-map-by-map-competitive-analysis-drydock/#more-'" class="more-link">0</a>

    Gears 3 Map-by-Map Competitive Analysis: Drydock

    Some things to consider when reading this are: Competitive Gears of War Players traditionally used Lancer/Gnasher (GoW1 & GoW2) Gears of War’s original Power Weapon respawn system used a 30 0

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  • This is still very early in the testing phase and represents some of the thoughts I have about Default weapon swaps, each map’s design, and the general lethality/balance of the <a href="http://reflectzyn.com/gaming/competitive-gaming/2011/10/03/gears-3-map-by-map-competitive-analysis-checkout/#more-'" class="more-link">0</a>

    Gears 3 Map-by-Map Competitive Analysis: Checkout

    This is still very early in the testing phase and represents some of the thoughts I have about Default weapon swaps, each map’s design, and the general lethality/balance of the 0

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