The fifth episode of my Gears of War 3 Tips and Tactics series covers how to improve movement. In this video I express my mindset on how to utilize wallbouncing and strafing to make it advantageous for you, against opponents, while playing Gears of War 3. I feel as if wallbouncing does/allows for the following:
- Make enemy players miss
- Create distance from enemy players when damaged (to avoid death)
- Shorten distance from enemy players to get gnasher 1-shot kills
- Avoid stopping power (wallbouncing negates stopping power’s “slowing” affect)
Strafing allows for the following:
- Makes enemy players miss
- Pace the timing of shots
- Pace enemy player’s movements
