The first Reach playlist update has been officially released. I am hopeful that an MLG Playlist is in the works, especially considering the Team Arena playlist still includes radars. Campaign matchmaking will release later this month in another small update. I guess I should note that I still haven’t touched the campaign…is that a bad thing? You can check the full update after the jump.
PLAYLISTS
Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on AsylumTeam Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting dataTeam SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variantTeam Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypesMulti Team
* Added Rocket RaceBig Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting dataDoubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variantTeam Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variantMAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each otherZealot
* Objects can no longer be dropped into the boot_baseAsylum
* Removed multiple duplicate Headhunter score zonesBoneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffoldingPinnacle
* Health Packs should not respawn after 15 secondsHemorrhage
* Landmine removed from Red team’s west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue baseReflection
* Changed the base object for territories from a hill marker to a flag standBoardwalk
* Changed the base object for territories from a hill marker to a flag standPowerhouse
* Respawn timer for all Needler weapons is now 45 secondsGAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipmentKing of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migrationRocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don’t ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket RaceJuggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut statusTerritories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transitionOddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra pointsStockpile
* All stockpile flags are now attached to their spawn location if it is a flag standInvasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properlyInvasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypesRace
* Players who die before the first checkpoint will no longer spawn in a random location on the map
Related posts
- First Impressions Halo Reach Beta (Gameplay Included)
- What If Major League Gaming and Bungie Created an Exclusive Competitive Title
- Frag Logic: Free to Play Game Model, From Casual to Competitive, Guts of Gears MP Trailer (Episode #3)
- Activision And Bungie Enter 10-Year Agreement - Will It Ruin Bungie Like IW?
- A Few Halo Reach Multiplayer Details Confirmed

