Will the MLG Madcatz Controller Set the Bar for Premium Controllers?

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Major League Gaming’s CEO, Sundance DiGiovanni, shed some more light on the production status of their upcoming Madcatz controller. On his new show, The FAQ, @JoshuaKrazeR asked, “when are we going to receive updates on the MLG Madcatz controller, are they still coming?”  Sundance’s response:

 

“They’ll be in Raleigh. If you come to Raleigh, Madcatz is going to be there with a booth. They are going to have a special MLG product for sale that’s not the controller, but the controller will be there for people to see. I’ve had one recently in my possession and I think they are pretty sick. It’s going to be an expensive controller, but it’s going to be worth it for a number of reasons. It’s going to have a higher level of customer support than you’re used to seeing, high level of customization, and the Playstation 3 version and the Xbox version are the same form factor so they look and feel the same no matter what platform you are playing on. The Playstation folks that say the controller isn’t good for shooters, this one will fix that, but Raleigh — it’ll be there. It was going to be at E3, but we made some design changes to increase the quality of the product so now it’s Raleigh.”

 

Puckett also chimed in and said that he tested the controller and it’s awesome.

 

MLG Madcatz Discussion (8:30 – 9:30)

 

After digesting what was said about the controller, it reminded me of an article I wrote back in May of last year about various third party gaming manufacturers getting into the console market. I would have much rather preferred Astro Gaming getting into the controller market to design this controller, like my article suggested, however based on what Sundance stated, I believe Madcatz is taking the Astro approach with this controller.  According to Sundance, the controller is going to be a high quality, high price product with a high level of customer service and a booth at MLG events.  Sound eerily familir to Astro Gaming’s approach back in 2008?  It was a strategic, well-played move to get gaming’s biggest “influencers” the A40 headset we’ve all come to love .   With that in mind, one can only assume that the MLG controller will be in a wide variety of gaming and electronics stores because Madcatz is such a large third party manufacturer, but will gaming’s influential players buy into the product?

 

The two things that stuck out to me the most were the mentions regarding the price point which was said to be “expensive,” and that there is going to be a “high level of customization.”   I think the price point intrigues me because I believe the premium controller market is essentially an untapped space.  There are smaller companies out there that are providing custom designed Xbox 360/PS3 controllers in the price range of $60 – $120 dollars (yeah people are paying $120 for controllers) that paint your existing controller and maybe fix slow turn or add a mod here or there.   I’ve made this point before, but if people are paying $120 for a paint job on the same controller they play with everyday; why not offer them a new, brand name controller aka “MLG,” that addresses some of those concerns, but offers an improved experience?  On the professional level a controller is like your sword, it’s a very personal attachment and I think people will pay a premium price to truly make it their own.

 

Let’s face it, the market has been filled with third party junk for ages, mostly from the same company MLG is working with, ironic I know,  yet I find myself remaining optimistic about this controller.   I have to ask myself to what degree can we expect a “high level of customization” for the Madcatz controller? And what about Madcatz reputation for producing trashy, non-fighting game related, controllers?  Madcatz has done a good job with the fighting game community and I believe they have a redefined purpose of producing quality products, but their reputation for bad far exceeds the good.  Certainly some of the design aesthetics will borrow from the only other good third-party controller, and currently my personal preference, in the Razer Onza.  There are definitely some things holding the Onza back from greatness, mainly due to the number of defects that have been popping up from other Onza owners.   I did an early feedback article to assess how people were liking the Onza controller, and it seemed like malfunctions were disappointing a number of people.  Despite the negative comments here and there, I think the Onza definitely got the ball rolling in the right direction and let’s remember, MLG was initially making plans to work with Razer — not Madcatz.  In all likelihood, Major League Gaming looked at some of the design ideas they contributed to the Onza, that may not have panned out too well, and improved upon them with this upcoming Madcatz controller.  We’ll likely find out some detailed information at MLG Raleigh, but I hope that above all else this is a high QUALITY product, not just a high level of customization.

 

What Can We Expect?

 

  • Slow Turn

The Onza is close, but there are still reports of slow turn so no one has truly addressed the problem.  It’s an issue that has plagued too many competitive players and is creating business for the smaller companies out there.  I’m not saying I want to see those companies lose business, but they shouldn’t have to fix slow turn.  Players are shelling out major dollars to continually replace their Slow Turn controllers — fix this.
  • Custom Design

Again I don’t want the small guys to lose business, but knowing that people are already paying up to $120 for a paint job means there is a market for people interested in a premium, personalized controller.  Astro Gaming does it with their speaker tags, so why can’t we see this happen with controllers?  It just makes sense.
  • Remappable Buttons

This wouldn’t exist if developers created more console games that allowed players to choose what they wanted certain buttons to do.  Not to mention, this could be one of the ideas MLG submitted to Razer for the Onza.  They may fix the spacing to be a bit more comfortable in comparison to the Onza, but it’s an extremely smart feature for shooter-specific games.  Keeping your thumb off of the analog is why “Clawing” exists, make it so we can aim and perform actions at all time.
  • Triggers Made for Shooters

Sundance mentioned that PS3 users do not have a controller built for shooters and I agree.  The PS3 controller sucks for shooters, so I’m hoping this is the controller built specifically for people that play shooters.
  • More Mechanical Buttons

Razer got it right with the Onza.  Mechanical buttons are the way of the future for competitive grade controllers,  membrane technology has been used for the last 20 years and it’s time to upgrade.
  • Same Form Factor regardless of Console

Excellent idea, especially for the Call of Duty community.  Any game that is non-exclusive to a specific console means that this controller could draw in a much larger, participating crowd at Major events.  It would be a seemless experience switching from one console to the next without having to adapt to a new controller.
  • Improved Durability

Madcatz is notorious for producing trashy controllers.  Their highest quality controller lies in the Fight Sticks and Fight Pad, why they haven’t adopted that mentality for the rest of their products is absurd.  I can only hope that MLG had several meetings, explicitly detailing how they cannot afford to produce trash with this controller.  If the price is going to be on the expensive side, I better be paying for a top notch product.  If it breaks, I want a new one with no questions asked.

 

I do not want to speak to much on what I believe the controller will bring to the table. I’m much more interested to test it out for myself when the time comes.  I am still optimistic about other companies entering the “premium” controller market — Steelseries and Astro have yet to make a move.  Steelseris seems to have much more interest in Console gaming and they’ve always seemed like a rival to Razer.  A controller might be a smart decision on their part.  Astro’s recent acquisition by Skullcandy could allow them to focus on a controller, but they may not want to compete with MLG on this one.  MLG had the right idea when they initially starting working with Razer on the Onza; I’m sure that Raleigh’s MLG/Madcatz controller unveil is going to turn a lot of heads.




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About K.L.

Major League Gaming Pro 2007 -2010. Captain of AmazYn. Editor-in-Chief of ReflectzYn. YouTube Partner. All around techy dude.