This year’s PAX East served as my very first PAX event and for a PAX noob, it definitely left quite the favorable impression. You should also take into consideration that I was an Exhibitor with Edge of Reality studio trying to usher people into our booth so I imagine that my experience was slightly different from most of the 75,000+ people that attended the event . I met a wide variety of people including fans of my YouTube content or knew of the AmazYn team, people from the Press and all types of gamers in attendance looking to grab some free swag. I can tell you this much, there is nothing more gratifying than someone telling you that they enjoyed playing your game!
For any one of the readers of this site that have been under a rock for the last couple months, I actually work for Edge of Reality studio and have been patiently waiting to get some public feedback on our upcoming Free-to-Play shooter Loadout! The PAX event served as a fantastic opportunity to observe how people reacted to our game. The most fascinating aspect of it all was watching the different types of weapons people created. When the booth first opened it seemed as if people were recreating weapons they had come accustomed to seeing in other shooters, but as each day progressed and more people got involved we really started to see a wide variety of weapons in use.
As far as my “job” at PAX East (I know some of you will ask), I was primarily responsible for maintaining equipment and interacting with people that stopped at our booth and decided to hop on and play the game. I was also accompanied by three other gentlemen from the studio and my girlfriend Kristi who acted as our receptionist. If you happened to talk to one of the other three guys from the studio, you would have chatted with Ty Root (Online Marketing and Communications Manager), Ian Villamin (Lead Designer), and/or Mark Nau (Creative Director). The general feedback from our Loadout demo seemed positive and during the demo we showcased three different gametypes including:
- “Round Up”
- Kill Confirmed
- Control Point Rush
By mid-day of Day 2, we decided to stick with Control Point Rush because it seemed like the matches were much more high octane and kept the crowds entertained. Winning teams were rewarded with Loadout T-shirts and everyone had access to sign up sheets for our upcoming beta. I know a lot of you guys asked me if the game was coming to Xbox and as of right now all I can say is that we’re looking at our options to expand, but we’re heading to Steam first. If you had the opportunity to stop by our booth thanks a lot for the awesome experience and I hope you thoroughly enjoyed yourselves. You can stay up on news about Loadout by following us on Twitter @Loadout.
I decided to list some previews below just in case you wanted to give a few of them a read. I also included a video from Astro Gaming’s @NexyMLG.
- Frag Logic: SXSW 2013 Interactive, Weapon Design in Gaming, Beta Testers & Gears Reaper (Episode 6)
- Loadout Beta: Sniping on Four Points
- Loadout Beta: Using the Jump Boots
- A Message from a Loadout Fan
- Loadout Beta: The Power of Healing
- Random Thoughts and Update