Defining Ethics of Professional Gaming

Over the course of the last few weeks there has been a slight increase in discussion amongst some of my fellow Twitter pals in regards to Professional Gamers and their general demeanor towards Fans.  Much of the discussion questions some methods Pro Players are using to procure money from fans.   These methods along with their ethical ramifications are the focus of today’s article.

ETHICS by definition:

  • motivation based on the ideas of right and wrong
  • the principles of conduct governing an individual or group

Ethical Behavior in Sports

Over the last five years we have seen a tremendous crackdown (suspensions, fines, Heisman Trophies being taken away) over the integrity and underlying ethical issues in a variety of professional sports.  Most of the underlying problems, at least here in the US, are related to drug enhancing cases most prevalently witnessed in Major League Baseball.  The sport itself has suffered tremendous damage to the validity of records, the trust the sport once had from its fans, and the lore of some of the biggest organizations of the game.  Enhancement drugs have and will continue to be a tough hurdle to overcome, but the moral implications of its rampant use are scary.

Some Professional athletes believe it is “okay” to use enhancement drugs because, “everyone else is doing it,” or “if I don’t use it I’m at a disadvantage.”  To make matters worse, this mindset is perpetuated by the continuing pressure to win, so that organizations can make more money…so that athletes can make more money.

At the collegiate level we are witnessing a slightly different picture, one that is being painted by the lure of becoming professional athletes and the idea of financial security.  The educational value of a college scholarship is being directly conflicted with the potential gain of becoming a Professional Athlete.  Agents interacting with student athletes, money being passed from companies to players (sometimes coaches), and anonymous gifts arriving to the parents of those athletes.  And while these cases, at a first glance, appear to be significantly different than the competitive gaming scene there is one common factor – money.

motivation based on the ideas of right and wrong

Ethics of Competitive Gaming

By nature, gaming is structured in a completely different manner and culturally, is tough to define as a sport.  As such, I want readers to keep in mind the definition of “Ethics” and how it relates to some of the issues we see in the Professional Gaming scene.  Most of these issues are indicative of the anonymity of the internet and the culture built from the previous decade of online gaming.  Gamers grew up hearing and seeing:

  • Racism
  • Sexism
  • Malicious Behavior
  • Cheating / Modding / Hacking

This is widely considered normal behavior within almost any online community, gaming or otherwise.  People can get away with saying and doing whatever they want because there is generally no disciplinary action; no consequence for actions.  As such, the ethical behavior of gaming is in shambles, so I once again put forth the definition of Ethics.

motivation based on the ideas of right and wrong

In my own little naive world, I like to believe that human beings have a “good” moral compass.  And while we may be confused at times, we understand the concept of right and wrong, “good” and “evil.” So is the prospect of gaining more money clouding judgement for some Professional Gamers?  The question I posed earlier this week is what sparked this article:

Are Pro Gamers Abusing Their Fans?

From the responses I received, I definitely believe there are a number of Pro Gamers out there abusing their gaming “celebrity” to manipulate others — almost all cases in the pursuit of financial gain.  Charging individuals a fee for a spot on an Xbox Live Friend’s list? Or how about asking “Fans” to renew Xbox Live subscriptions?  Why in the world is this happening? Let’s be honest, there are no “Code of Ethics” for being a Professional Gamer and there is not much financial stability in the pursuit of the dream, however I believe from a moral standpoint Pro Gamers know the difference between right and wrong.

Offering a premium (that’s means NOT shitty) service and charging for that service is perfectly fine by my standards.  TheLANNetwork is a prime example of a service that was built with the intention to offer a premium service to the fans of those respective teams. Offering incomplete, sloppy, or overpriced services and charging for them is not acceptable.  Begging for donations on a Justin.TV stream, as @MuRRizzle put it, is not the way to go about interacting with the fans of your team.

Seriously, can we come to some common grounds and stop, at the very least, some of this nonsense?

FANS: If a Pro Player tells you to:

  1. PAY THEM in order to be on his/her Friend’s list
  2. Purchase THEM an Xbox Live Subscription

Do NOT do it! They are telling you to do this because people are actually giving in to those requests.  By paying them in this manner, some Pro Players believe this is acceptable behavior.  Any Pro Player that is asking Fans of their team to do either of those two things mentioned doesn’t deserve to have fans support him or her — period.  If you are offering lessons or some type of service that is considered beneficial for others, by all means keep doing what your doing.  I would hate to start an undercover “hit list” to start spotting some of the bad eggs in the basket — don’t test me!

Community Tweets

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arCtyC Topic this week: Are Pro Players Abusing their Fan bases? @Skyzyn @MuRRizzLe @MikeMajin @Dan_Kretz started the discussion By arCtyC on 28-2-2011 20:15:03

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Subfocus_amber @arCtyC I think the Money has got to some of the top players heads, You can sort of see less enthuasim for the Fans than their used to be By Subfocus_amber on 28-2-2011 20:17:33 in reply to K.L. Smith

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marvinsanchez @arCtyC Hell yes. Making money by charging fans for F/L adds? You don't see Ovechkin charging to be your friend on Facebook.. By marvinsanchez on 3-3-2011 06:05:59 in reply to K.L. Smith

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marvinsanchez @arCtyC Offering lessons for money makes sense though, even maybe team scrims, but charging to play pubs with them is abusing fans too IMO By marvinsanchez on 3-3-2011 06:16:03 in reply to K.L. Smith

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zamNN @arCtyC YES. It seems like a lot of pros are just doing community customs to "look good" and not caring for the community. Money > Fans By zamNN on 3-3-2011 06:00:03 in reply to K.L. Smith

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Blainerooski @arCtyC The pros aren't making anyone pay them. It's a choice, that the fan makes, completely on the fan, even though I frown upon it. By Blainerooski on 4-3-2011 06:22:05 in reply to K.L. Smith

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MuRRizzLe Being a professional gamer should mean that at a competitive standpoint you are elite, not some fake gamer playing on JTV for donations By MuRRizzLe on 28-2-2011 06:07:33

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ShmartAlec @arctyc In a sentence, I believe they used to, and some still are, but most are starting to really appreciate they're fans/support By ShmartAlec on 5-3-2011 06:48:50 in reply to K.L. Smith

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TheRedOwl @arCtyC Nope. I love buying spots on pros friend lists. It's like a twisted game of Pokemon. Gotta catch em all! ;-) By TheRedOwl on 5-3-2011 06:53:58 in reply to K.L. Smith

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Chenstrap @arCtyC Yes .I mean, you are resorting to US for details on YOUR next article. I should demand pay for my time. :P By Chenstrap on 5-3-2011 06:43:12 in reply to K.L. Smith

  • http://twitter.com/kritikal_motion Nikolai Seth

    Really nice article, interesting read. It’s unfortunate that so many people can not think of the clear logical way to behave in certain situations.

    The only thing i can touch on in regards to personal gain is those streamers on sites like JTV. I appreciate the programs JTV has where streamers get partnership and earn some money for running commercials. When done correctly i feel like this is a good way for some of these streamers to make a little bit of cash for what they do. This is mostly taking off in the SC2 scene.

    Charging for friend list adds is ridiculous, though i think people really should not be sucked into that in the first place.

    • http://twitter.com/arCtyC K.L. Smith

      Thanks. Yes I agree, it seems like the clear choice is not that clear for some individuals. I think there need to be some very clear guidelines and rules outside of MLG that stipulate conduct rules for players.

  • http://theredowl.com/ TheRedOwl

    Using your fans is pathetic and a tactic employed by mostly scrubs, I think. Then again I am not on XBL everyday and play with mostly local friends. The explosion of pro gaming has been a boon for raising how professional gamers behave and conduct themselves. Does anyone remember how the top 8 teams in Halo were in 2005 vs now? The difference is huge. Now there I am just talking about professionality and conduct in general, not using your fans.

    Most pros at the top levels of competitive gaming have come to realize, by whatever means, that using your fans for short term financial gain is not just wrong, it’s shortsighted and only engenders hatred of yourself and your team. Compare the long term value of a dedicated fan or group of fans who sticks with you versus using that fandom for 1600 XBL points? Even if you can use him/her for those points or subscriptions more than once, can you put a price on a good fan? I think you cannot – and in the end you will poison them towards professional gaming in general.

    Let’s hope this article spurs great debate amongst ourselves. I hope it shows those who may not have fully considered the ramifications of their actions what they are truly doing when they abuse their fans. It doesn’t matter if you’re top 8 or top 64 – you should behave with at least a modicum of class, restraint, and ethics. Using your fans is a dimwitted strategy that should have big repercussions.

    • http://twitter.com/arCtyC K.L. Smith

      Damnit preach on TJ! Preach on!!! I want to see some type of code of conduct policy put into place. I believe you’re right, the long-term value of a fan is immeasurable. A small percentile of Pros could have a nasty affect on the majority.

      • http://theredowl.com/ TheRedOwl

        One thing people should understand is I am NOT against making money. I happen to be a firm believer in capitalism(not in its current form but that’s a debate for another time). I am not against selling items to fans of pro teams. It’s a natural progression of things – buying team t-shirts, merchandise, gaming lessons, etc.

        The critical difference between that and using someone for XBL Subscriptions is that there is value for the fan as well. While you could argue the point that there is value in buying a spot on a Pro’s friends list, there is not inherent value in that – the pro is not obligated to play with you at all.

        P.S. – I like how you brought up The LAN Network as a good example, because they are :-)

  • http://twitter.com/Subfocus_amber David Vaughan

    Good article and i think you hit the issue bang on the head.. Pro Gamers have changed so much in terms of attitude, Compare say the old video from back in the days of Halo 2 When Walshy was showing Fans how he plays with the Claw Technique i’d say nowadays thats information you would have to pay for! Only found out through this article people actually pay for Pros Xbox live Renewals? Thats Ridiciolous!

    • http://twitter.com/arCtyC K.L. Smith

      Thanks. I hope I’m not depicting all of them to be “bad,” but there are definitely a handful that are giving the majority a bad name. The Xbox Live Renewals are a frequent thing — I’ve seen some of the big time players asking people for 1 months or 3 months. It’s like, spend some of your winnings to renew your Live subscription. Very irritating.